My Role

My Role

My Role

Lead Designer

Lead Designer

Lead Designer

Domain

Domain

Domain

Enterprise UX

Enterprise UX

Enterprise UX

Timeline

Timeline

Timeline

Feb-Nov 2025

Feb-Nov 2025

Feb-Nov 2025

Context

When I transitioned to the G Hub Dashboard project, I quickly realized that while Logitech already had a design system, it had become disorganized and fragmented over time. Multiple teams had contributed independently, leading to duplicated components, inconsistent patterns, and misaligned standards. What was meant to speed up design instead created friction - slowing down delivery and complicating collaboration.

To solve this, I led the creation of Elysium, a unified design system powering Logitech G’s desktop software, website, and connected gaming hardware ecosystem.

Context

When I transitioned to the G Hub Dashboard project, I quickly realized that while Logitech already had a design system, it had become disorganized and fragmented over time. Multiple teams had contributed independently, leading to duplicated components, inconsistent patterns, and misaligned standards. What was meant to speed up design instead created friction - slowing down delivery and complicating collaboration.

To solve this, I led the creation of Elysium, a unified design system powering Logitech G’s desktop software, website, and connected gaming hardware ecosystem.

Context

When I transitioned to the G Hub Dashboard project, I quickly realized that while Logitech already had a design system, it had become disorganized and fragmented over time. Multiple teams had contributed independently, leading to duplicated components, inconsistent patterns, and misaligned standards. What was meant to speed up design instead created friction - slowing down delivery and complicating collaboration.

To solve this, I led the creation of Elysium, a unified design system powering Logitech G’s desktop software, website, and connected gaming hardware ecosystem.

300+

300+

300+

Components Standartized

Components Standartized

2x

2x

2x

Faster Prototyping

Faster Prototyping

Faster Prototyping

100%

100%

100%

System Adoption

System Adoption

System Adoption

My role & team

Role: Lead Product Designer (Design System Owner)
Timeline: Feb – Nov 2025 (ongoing)
Team: 3 Product Designers + Front-End Engineers

I initiated, structured, and drove the entire Elysium effort - from audit to rollout.
I defined the architecture, standards, and processes that aligned design and engineering teams across the Logitech G ecosystem.

My role & team

Role: Lead Product Designer (Design System Owner)
Timeline: Feb – Nov 2025 (ongoing)
Team: 3 Product Designers + Front-End Engineers

I initiated, structured, and drove the entire Elysium effort - from audit to rollout.
I defined the architecture, standards, and processes that aligned design and engineering teams across the Logitech G ecosystem.

My role & team

Role: Lead Product Designer (Design System Owner)
Timeline: Feb – Nov 2025 (ongoing)
Team: 3 Product Designers + Front-End Engineers

I initiated, structured, and drove the entire Elysium effort - from audit to rollout.
I defined the architecture, standards, and processes that aligned design and engineering teams across the Logitech G ecosystem.

The challenge

Before Elysium:

  • 300+ unstructured components scattered across local files

  • Conflicting naming conventions, spacing, and token logic

  • No shared documentation or governance

  • Developers reverse-engineering designs, causing QA delays

Designers moved fast, but not together - and Logitech G’s global brand was losing visual consistency.

The challenge

Before Elysium:

  • 300+ unstructured components scattered across local files

  • Conflicting naming conventions, spacing, and token logic

  • No shared documentation or governance

  • Developers reverse-engineering designs, causing QA delays

Designers moved fast, but not together - and Logitech G’s global brand was losing visual consistency.

The challenge

Before Elysium:

  • 300+ unstructured components scattered across local files

  • Conflicting naming conventions, spacing, and token logic

  • No shared documentation or governance

  • Developers reverse-engineering designs, causing QA delays

Designers moved fast, but not together - and Logitech G’s global brand was losing visual consistency.

Research & insights

To understand the scope, I led a full-system audit across all Logitech G Figma libraries.
The audit surfaced three critical insights:

  1. Duplication > Innovation: Teams often recreated components instead of improving them.

  2. No source of truth: Developers used different tokens and breakpoints from designers.

  3. Documentation debt: Outdated examples made new designers hesitant to adopt shared components.

These findings shaped Elysium’s strategy: create a structured, documented, and trusted system that teams would actually want to use.

Research & insights

To understand the scope, I led a full-system audit across all Logitech G Figma libraries.
The audit surfaced three critical insights:

  1. Duplication > Innovation: Teams often recreated components instead of improving them.

  2. No source of truth: Developers used different tokens and breakpoints from designers.

  3. Documentation debt: Outdated examples made new designers hesitant to adopt shared components.

These findings shaped Elysium’s strategy: create a structured, documented, and trusted system that teams would actually want to use.

Research & insights

To understand the scope, I led a full-system audit across all Logitech G Figma libraries.
The audit surfaced three critical insights:

  1. Duplication > Innovation: Teams often recreated components instead of improving them.

  2. No source of truth: Developers used different tokens and breakpoints from designers.

  3. Documentation debt: Outdated examples made new designers hesitant to adopt shared components.

These findings shaped Elysium’s strategy: create a structured, documented, and trusted system that teams would actually want to use.

Ideation & strategy

I designed the new system architecture around clarity and scalability:

  • Foundations: Color, Typography, Iconography, Spacing & Radius, Layout & Breakpoints, Elevation, Motion, Accessibility, Themes, Animation

  • Components: Buttons, Inputs, Checkboxes, Radios, Switches, Pagination, Navigation, Modals, Tooltips, etc.

  • UX Patterns: Layouts, Forms, Lists, Dialogs, Cards

Each level was fully documented with states, behavior rules, and responsive guidelines.

Ideation & strategy

I designed the new system architecture around clarity and scalability:

  • Foundations: Color, Typography, Iconography, Spacing & Radius, Layout & Breakpoints, Elevation, Motion, Accessibility, Themes, Animation

  • Components: Buttons, Inputs, Checkboxes, Radios, Switches, Pagination, Navigation, Modals, Tooltips, etc.

  • UX Patterns: Layouts, Forms, Lists, Dialogs, Cards

Each level was fully documented with states, behavior rules, and responsive guidelines.

Ideation & strategy

I designed the new system architecture around clarity and scalability:

  • Foundations: Color, Typography, Iconography, Spacing & Radius, Layout & Breakpoints, Elevation, Motion, Accessibility, Themes, Animation

  • Components: Buttons, Inputs, Checkboxes, Radios, Switches, Pagination, Navigation, Modals, Tooltips, etc.

  • UX Patterns: Layouts, Forms, Lists, Dialogs, Cards

Each level was fully documented with states, behavior rules, and responsive guidelines.

Strategic decisions I drove:

Strategic decisions I drove:

Strategic decisions I drove:

  • Introduced design tokens to link Figma and CSS variables for instant parity

  • Established naming and variant standards to remove ambiguity

  • Embedded accessibility and responsiveness rules into every component

  • Defined a governance model for version control, reviews, and contributions

  • Introduced design tokens to link Figma and CSS variables for instant parity

  • Established naming and variant standards to remove ambiguity

  • Embedded accessibility and responsiveness rules into every component

  • Defined a governance model for version control, reviews, and contributions

  • Introduced design tokens to link Figma and CSS variables for instant parity

  • Established naming and variant standards to remove ambiguity

  • Embedded accessibility and responsiveness rules into every component

  • Defined a governance model for version control, reviews, and contributions

Design execution

Design execution

Design execution

Elysium components were re-engineered for depth and clarity.

  • Each component (e.g., Checkbox, Radio, Switch) covers full state matrices: resting, hover, pressed, focused, disabled

  • Inline documentation explains behavior, usage, and restrictions (e.g., “Building blocks should not be used standalone”)

  • Component states and animations tested across both dark and light modes

  • Responsive behavior validated at common screen widths (1080p – 4K)


→ Result: Designers can assemble production-ready screens 2× faster, with zero guesswork.

Elysium components were re-engineered for depth and clarity.

  • Each component (e.g., Checkbox, Radio, Switch) covers full state matrices: resting, hover, pressed, focused, disabled

  • Inline documentation explains behavior, usage, and restrictions (e.g., “Building blocks should not be used standalone”)

  • Component states and animations tested across both dark and light modes

  • Responsive behavior validated at common screen widths (1080p – 4K)

→ Result: Designers can assemble production-ready screens 2× faster, with zero guesswork.

Elysium components were re-engineered for depth and clarity.

  • Each component (e.g., Checkbox, Radio, Switch) covers full state matrices: resting, hover, pressed, focused, disabled

  • Inline documentation explains behavior, usage, and restrictions (e.g., “Building blocks should not be used standalone”)

  • Component states and animations tested across both dark and light modes

  • Responsive behavior validated at common screen widths (1080p – 4K)

→ Result: Designers can assemble production-ready screens 2× faster, with zero guesswork.

Collaboration with engineering

Collaboration with engineering

Collaboration with engineering

I partnered closely with front-end teams to ensure real technical adoption - not just design alignment.

  • Synced Figma tokens → CSS variables inside Storybook

  • Established a bi-weekly design–dev sync to test component parity

  • Introduced Dev Mode annotations and token mapping for smoother handoff

  • Worked with QA engineers to validate accessibility and responsiveness in live builds


This collaboration created one shared language between design and code, turning Elysium into a living system - not a visual library.

I partnered closely with front-end teams to ensure real technical adoption - not just design alignment.

  • Synced Figma tokens → CSS variables inside Storybook

  • Established a bi-weekly design–dev sync to test component parity

  • Introduced Dev Mode annotations and token mapping for smoother handoff

  • Worked with QA engineers to validate accessibility and responsiveness in live builds

This collaboration created one shared language between design and code, turning Elysium into a living system — not a visual library.

I partnered closely with front-end teams to ensure real technical adoption - not just design alignment.

  • Synced Figma tokens → CSS variables inside Storybook

  • Established a bi-weekly design–dev sync to test component parity

  • Introduced Dev Mode annotations and token mapping for smoother handoff

  • Worked with QA engineers to validate accessibility and responsiveness in live builds

This collaboration created one shared language between design and code, turning Elysium into a living system - not a visual library.

Driving adoption

Driving adoption

Driving adoption

Design systems succeed only when people use them.


To embed Elysium into the culture, I:

  • Led migration workshops across teams

  • Created the Elysium Changelog for transparency and release visibility

  • Established a review + contribution model for new components

  • Hosted weekly office hours to unblock designers and developers


By Q3, Elysium was powering all active G Hub features and became the default design source for new Logitech G initiatives.

Design systems succeed only when people use them.

To embed Elysium into the culture, I:

  • Led migration workshops across teams

  • Created the Elysium Changelog for transparency and release visibility

  • Established a review + contribution model for new components

  • Hosted weekly office hours to unblock designers and developers

By Q3, Elysium was powering all active G Hub features and became the default design source for new Logitech G initiatives.

Design systems succeed only when people use them.

To embed Elysium into the culture, I:

  • Led migration workshops across teams

  • Created the Elysium Changelog for transparency and release visibility

  • Established a review + contribution model for new components

  • Hosted weekly office hours to unblock designers and developers

By Q3, Elysium was powering all active G Hub features and became the default design source for new Logitech G initiatives.

Impact

Impact

Impact

Learnings & reflections

Learnings & reflections

Learnings & reflections

Elysium taught me that a design system isn’t a file - it’s a relationship between teams.

Creating alignment meant designing for collaboration as much as for pixels.


What made it successful:

  • Early and frequent collaboration with engineering

  • Structured governance and clear documentation

  • Measuring impact with KPIs, not aesthetics


Next: Expanding Elysium with motion, 3D, and sound guidelines to further unify Logitech G’s immersive gaming ecosystem.

Elysium taught me that a design system isn’t a file - it’s a relationship between teams.

Creating alignment meant designing for collaboration as much as for pixels.

What made it successful:

  • Early and frequent collaboration with engineering

  • Structured governance and clear documentation

  • Measuring impact with KPIs, not aesthetics

Next: Expanding Elysium with motion, 3D, and sound guidelines to further unify Logitech G’s immersive gaming ecosystem.

Elysium taught me that a design system isn’t a file - it’s a relationship between teams.

Creating alignment meant designing for collaboration as much as for pixels.

What made it successful:

  • Early and frequent collaboration with engineering

  • Structured governance and clear documentation

  • Measuring impact with KPIs, not aesthetics

Next: Expanding Elysium with motion, 3D, and sound guidelines to further unify Logitech G’s immersive gaming ecosystem.

Result

Result

Result

Elysium evolved from scattered components into a scalable, responsive, and trusted design system powering Logitech G’s gaming experience - bridging design, development, and brand.


"Elysium took our "organized chaos" and transformed it into actual clarity. Now we move faster - and everything finally looks like it belongs to Logitech G."
- G Hub team engineer

Elysium evolved from scattered components into a scalable, responsive, and trusted design system powering Logitech G’s gaming experience — bridging design, development, and brand.

"Elysium took our "organized chaos" and transformed it into actual clarity. Now we move faster - and everything finally looks like it belongs to Logitech G."
- G Hub team engineer

Elysium evolved from scattered components into a scalable, responsive, and trusted design system powering Logitech G’s gaming experience - bridging design, development, and brand.

"Elysium took our "organized chaos" and transformed it into actual clarity. Now we move faster - and everything finally looks like it belongs to Logitech G."
- G Hub team engineer

Iryna Kunytska © 2025. Designed in Vancouver 🇨🇦

Iryna Kunytska © 2025. Designed in Vancouver 🇨🇦

Iryna Kunytska © 2025. Designed in Vancouver 🇨🇦